8/7/2023 0 Comments Dead cells map routes![]() It’s good for a small team, but it’s hard to make it sustainable past nine, 10 people.… The goal is to make Evil Empire a proper indie studio.”ĭead Cells started life as one of those classic x-meets-y video game pitches: What if Castlevania was a roguelike? From that simple idea to Early Access and beyond, Motion Twin has created one of the most critically acclaimed (and fan-beloved) indie games of all time, and reaped the traditional financial rewards that come along with that. “When I joined Motion Twin, I immediately had the same amount of shares as everybody else, which meant that I had just as much say as everybody else, even though I wasn’t a developer or artist. “It’s absolutely great for some things, but it can lead to a lot of long meetings where everybody tries to convince each other that they have the best idea,” Filby said. Filby himself describes Evil Empire as an “outgrowth” of its parent studio, and he notes that this new team’s more traditional structure allows it to staff up more effectively than the cooperative model that Motion Twin remains committed to. ![]() But, as always, there’s a catch: While it’s an entirely separate legal entity, Evil Empire is headed by Filby and several former Motion Twin personnel, and the studios will continue to work in tandem to steward Dead Cells for the foreseeable future. That’s why Motion Twin has handed over the reins to a completely different studio, dubbed Evil Empire.
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